Top is an island until teleport, dragon fights or jungle pressure drag it into the game. Wave discipline matters because long lanes punish lazy recalls.
Core Rules
- Track enemy jungle from level 2 onward; old paths create brutal repeat ganks.
- Crash big waves before buying, then return with Teleport advantage.
- Pick tanks when your team lacks engage; pick bullies only if you can convert pressure into camps or dragon.
Recommended Picks
- Nasus
- Jax
- Malphite
- Pantheon
Early Objective
- Top: protect Teleport tempo.
- Mid/Jungle: own river entrances.
- Bot: set dragon wave before moving.