Pantheon
Pantheon wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
Pantheon wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.93%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.78%
SmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.10%
TeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.9%



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After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.
Pantheon hurls his spear at an opponent, dealing damage.
Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.