Cho'Gath
Cho'Gath wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
Cho'Gath wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.94%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.56%
SmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.26%
TeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.14%
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.



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Whenever Cho'Gath kills a unit, he recovers health and mana. The values restored increase with Cho'Gath's level.
Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
Cho'Gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.
Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses half of his stacks upon death.