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Cho'Gath

Cho'Gath

S TopTank

Cho'Gath wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.

Weak Against

NidaleeOlafDr. Mundo

Strong Against

TeemoMalphiteGangplank

Best Synergy

AhriAlistarAmumu

Ability Order

MaxQ›W›E
Carnivore[Passive] CarnivoreWhenever Cho'Gath kills a unit, he recovers health and mana. The values restored increase with Cho'Gath's level.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
RuptureQ · RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.QQQQQFeral ScreamW · Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.WWWWWVorpal SpikesE · Vorpal SpikesCho'Gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.EEEEEFeastR · FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses half of his stacks upon death.RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.94%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.56%
SmiteSmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.26%
TeleportTeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.14%

Starting Items

Doran's ShieldDoran's Shield440 gold+100 Health +10 Health Regen per 5 seconds UNIQUE Passive: Blocks 8 damage from champion basic attacks.Health PotionHealth Potion35 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Rod of AgesRod of Ages2800 gold+450 Health +450 Mana +60 Ability Power Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds. (Unique Passives with the same name don't stack.)Built fromCatalyst the ProtectorBlasting Wand›Shushei's Mana JugShushei's Mana Jug2600 gold+400 Mana +60 Ability Power +15 Mana Regen per 5 seconds UNIQUE Passive: Restores Mana on takedowns and improves Mana sustain.Built fromTear of the GoddessChalice of Harmony›Mercury's TreadsMercury's Treads1200 gold+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. (Unique Passives with the same name don't stack.)Built fromBoots of SpeedNull-Magic Mantle
44%50%
Rod of AgesRod of Ages2800 gold+450 Health +450 Mana +60 Ability Power Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds. (Unique Passives with the same name don't stack.)Built fromCatalyst the ProtectorBlasting Wand›Shushei's Mana JugShushei's Mana Jug2600 gold+400 Mana +60 Ability Power +15 Mana Regen per 5 seconds UNIQUE Passive: Restores Mana on takedowns and improves Mana sustain.Built fromTear of the GoddessChalice of Harmony›Lich BaneLich Bane3000 gold+80 Ability Power +250 Mana +5% Movement Speed UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenBlasting Wand
16%43%
Shushei's Mana JugShushei's Mana Jug2600 gold+400 Mana +60 Ability Power +15 Mana Regen per 5 seconds UNIQUE Passive: Restores Mana on takedowns and improves Mana sustain.Built fromTear of the GoddessChalice of Harmony›Abyssal ScepterAbyssal Scepter2560 gold+70 Ability Power +45 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.Built fromBlasting WandNegatron Cloak›Mercury's TreadsMercury's Treads1200 gold+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. (Unique Passives with the same name don't stack.)Built fromBoots of SpeedNull-Magic Mantle
15%63%

Situational Items

4th

Lich BaneLich Bane3000 gold+80 Ability Power +250 Mana +5% Movement Speed UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenBlasting Wand43%
Abyssal ScepterAbyssal Scepter2560 gold+70 Ability Power +45 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.Built fromBlasting WandNegatron Cloak63%
Liandry's TormentLiandry's Torment2900 gold+50 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.) (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromHaunting GuiseAmplifying Tome63%

5th

Abyssal ScepterAbyssal Scepter2560 gold+70 Ability Power +45 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.Built fromBlasting WandNegatron Cloak63%
Warmog's ArmorWarmog's Armor2830 gold+1000 Health UNIQUE Passive: Restores 1% of maximum Health every 5 seconds.Built fromGiant's BeltRuby Crystal43%
Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome50%

6th

Liandry's TormentLiandry's Torment2900 gold+50 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.) (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromHaunting GuiseAmplifying Tome63%
MorellonomiconMorellonomicon2200 gold+75 Ability Power +12 Mana Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Magic damage applies Grievous Wounds to low Health enemy champions.Built fromFiendish CodexKage's Lucky Pick63%
Guardian AngelGuardian Angel2750 gold+50 Armor +40 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).Built fromChain VestNegatron Cloak

Jungle Path

Blue Side
Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Red Side
Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.

Runes

Marks
x9Mark of Magic Penetration
+8.55Attack Damage
Seals
x9Seal of Armor
+13.00Armor
Glyphs
x9Glyph of Ability Power
+12.06Magic Resist
Quints
x3Quintessence of Ability Power
+4.50%Movement Speed

Masteries

(9 / 21 / 0)

Offense

Defense

Utility

Abilities

CarnivoreCarnivore (Passive)Whenever Cho'Gath kills a unit, he recovers health and mana. The values restored increase with Cho'Gath's level.

Carnivore (Passive)

Whenever Cho'Gath kills a unit, he recovers health and mana. The values restored increase with Cho'Gath's level.

RuptureQ RuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.

Q Rupture

Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.

Feral ScreamW Feral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.

W Feral Scream

Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.

Vorpal SpikesE Vorpal SpikesCho'Gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.

E Vorpal Spikes

Cho'Gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.

FeastR FeastDevours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses half of his stacks upon death.

R Feast

Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum health (maximum 6 stacks). Cho'Gath loses half of his stacks upon death.