Teemo
Teemo wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
Teemo wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.






(21 / 9 / 0)
If Teemo stands still and takes no actions for a short duration, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Teemo scampers around, passively increasing his movement speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus movement speed that isn't stopped by being struck for a short time.
Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.