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Ahri

Ahri

S MidMage

Ahri wins Classic games by controlling wave tempo, respecting jungle timings and moving first to river skirmishes after a clean shove.

Weak Against

KassadinAniviaAnnie

Strong Against

VeigarKarthusLux

Best Synergy

AlistarAmumuAshe

Ability Order

MaxQ›W›E
Essence Theft[Passive] Essence TheftGains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.
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Orb of DeceptionQ · Orb of DeceptionAhri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.QQQQQFox-FireW · Fox-FireAhri releases three fox-fires, that lock onto and attack nearby enemies.WWWWWCharmE · CharmAhri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.EEEEESpirit RushR · Spirit RushAhri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.100%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.94%
BarrierBarrierShields your champion for 115-455, depending on champion level, for 2 seconds.3%
TeleportTeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.3%

Starting Items

Doran's RingDoran's Ring400 gold+60 Health +15 Ability Power +3 Mana Regen per 5 seconds Passive: Restores 4 Mana upon killing a unit.Health Potionx2Health Potion x235 gold · 70 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Deathfire GraspDeathfire Grasp3100 gold+120 Ability Power +10% Cooldown Reduction UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (60 second cooldown).Built fromNeedlessly Large RodFiendish Codex›Rabadon's DeathcapRabadon's Deathcap3300 gold+120 Ability Power UNIQUE Passive: Increases Ability Power by 30%.Built fromNeedlessly Large RodBlasting Wand›Sorcerer's ShoesSorcerer's Shoes1100 gold+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromBoots of Speed
70%54%
Deathfire GraspDeathfire Grasp3100 gold+120 Ability Power +10% Cooldown Reduction UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (60 second cooldown).Built fromNeedlessly Large RodFiendish Codex›Rabadon's DeathcapRabadon's Deathcap3300 gold+120 Ability Power UNIQUE Passive: Increases Ability Power by 30%.Built fromNeedlessly Large RodBlasting Wand›Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome
47%46%
Rabadon's DeathcapRabadon's Deathcap3300 gold+120 Ability Power UNIQUE Passive: Increases Ability Power by 30%.Built fromNeedlessly Large RodBlasting Wand›Lich BaneLich Bane3000 gold+80 Ability Power +250 Mana +5% Movement Speed UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenBlasting Wand›Sorcerer's ShoesSorcerer's Shoes1100 gold+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromBoots of Speed
34%59%

Situational Items

4th

Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome46%
Lich BaneLich Bane3000 gold+80 Ability Power +250 Mana +5% Movement Speed UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenBlasting Wand59%
MorellonomiconMorellonomicon2200 gold+75 Ability Power +12 Mana Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Magic damage applies Grievous Wounds to low Health enemy champions.Built fromFiendish CodexKage's Lucky Pick51%

5th

Lich BaneLich Bane3000 gold+80 Ability Power +250 Mana +5% Movement Speed UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenBlasting Wand59%
Banshee's VeilBanshee's Veil2750 gold+450 Health +55 Magic Resist UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds. UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.Built fromCatalyst the ProtectorNegatron Cloak46%
Will of the AncientsWill of the Ancients2000 gold+50 Ability Power +10 Mana Regen per 5 seconds +10% Cooldown Reduction UNIQUE Passive: +20% Spell Vamp (Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)Built fromHextech RevolverFiendish Codex59%

6th

MorellonomiconMorellonomicon2200 gold+75 Ability Power +12 Mana Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Magic damage applies Grievous Wounds to low Health enemy champions.Built fromFiendish CodexKage's Lucky Pick51%
Twin ShadowsTwin Shadows2000 gold+50 Ability Power +40 Magic Resist +6% Movement Speed UNIQUE Active - Hunt: Summons up to 2 invulnerable ghosts that seek out the two nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds (120 second cooldown).Built fromKage's Lucky PickNegatron Cloak51%
Mejai's SoulstealerMejai's Soulstealer0 goldClassic item data unavailable.

Runes

Marks
x9Mark of Magic Penetration
+7.83Magic Penetration
Seals
x9Seal of Armor
+216Health at level 18
Glyphs
x9Glyph of Ability Power
+14.85Ability Power
Quints
x3Quintessence of Ability Power
+27.54Ability Power at level 18

Masteries

(21 / 0 / 9)

Offense

Defense

Utility

Abilities

Essence TheftEssence Theft (Passive)Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.

Essence Theft (Passive)

Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.

Orb of DeceptionQ Orb of DeceptionAhri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

Q Orb of Deception

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

Fox-FireW Fox-FireAhri releases three fox-fires, that lock onto and attack nearby enemies.

W Fox-Fire

Ahri releases three fox-fires, that lock onto and attack nearby enemies.

CharmE CharmAhri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.

E Charm

Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.

Spirit RushR Spirit RushAhri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.

R Spirit Rush

Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.