Ahri
Ahri wins Classic games by controlling wave tempo, respecting jungle timings and moving first to river skirmishes after a clean shove.
Ahri wins Classic games by controlling wave tempo, respecting jungle timings and moving first to river skirmishes after a clean shove.






(21 / 0 / 9)
Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.