Amumu
Respect the first clear, then play around Flash plus Curse of the Sad Mummy. Grouped dragon fights are where Amumu converts one bandage into the map.
Respect the first clear, then play around Flash plus Curse of the Sad Mummy. Grouped dragon fights are where Amumu converts one bandage into the map.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.97%
SmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.95%
ExhaustReduces target enemy champion's movement speed and damage dealt by 30% for 2.5 seconds, and attack speed by 50% for the duration.3%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.2%
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.



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Amumu's attacks reduce the target's Magic Resistance for a short duration.
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
Overcome by anguish, nearby enemies lose a percentage of their maximum health each second.
Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds.
Amumu entangles surrounding enemy units in bandages, damaging them and rendering them unable to attack or move.