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Lee Sin

Lee Sin

S JungleFighter

Invade only with lane priority. Early energy champions can take over Classic games, but failed first clears hurt more than modern jungle.

Weak Against

RammusNunu & WillumpAmumu

Strong Against

FiddlesticksEvelynnGragas

Best Synergy

AhriAlistarAnivia

Ability Order

MaxQ›E›W
Flurry[Passive] FlurryAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
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18
Sonic Wave / Resonating StrikeQ · Sonic Wave / Resonating StrikeSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.QQQQQSafeguard / Iron WillW · Safeguard / Iron WillSafeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.WWWWWTempest / CrippleE · Tempest / CrippleTempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.EEEEEDragon's RageR · Dragon's RageLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.97%
SmiteSmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.74%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.26%
ExhaustExhaustReduces target enemy champion's movement speed and damage dealt by 30% for 2.5 seconds, and attack speed by 50% for the duration.1%

Starting Items

Hunter's MacheteHunter's Machete325 goldUNIQUE Passive - Butcher: Deal bonus damage to monsters. Basic attacks against monsters restore Health.Health Potionx4Health Potion x435 gold · 140 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Spirit of the Elder LizardSpirit of the Elder Lizard2000 gold+35 Attack Damage +10% Cooldown Reduction +14 Health Regen per 5 seconds UNIQUE Passive - Butcher: Deal 25% bonus damage to monsters. UNIQUE Passive - Incinerate: Damaging enemies burns them for bonus true damage.Built fromSpirit StoneLong Sword›Ruby SightstoneRuby Sightstone1550 gold+360 Health UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time. (Unique Passives with the same name don't stack.)Built fromSightstoneRuby Crystal›Ninja TabiNinja Tabi1000 gold+25 Armor UNIQUE Passive: Blocks 10% of the damage from basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Unique Passives with the same name don't stack.)Built fromBoots of SpeedCloth Armor
32%51%
Spirit of the Elder LizardSpirit of the Elder Lizard2000 gold+35 Attack Damage +10% Cooldown Reduction +14 Health Regen per 5 seconds UNIQUE Passive - Butcher: Deal 25% bonus damage to monsters. UNIQUE Passive - Incinerate: Damaging enemies burns them for bonus true damage.Built fromSpirit StoneLong Sword›Ruby SightstoneRuby Sightstone1550 gold+360 Health UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time. (Unique Passives with the same name don't stack.)Built fromSightstoneRuby Crystal›The Black CleaverThe Black Cleaver3000 gold+50 Attack Damage +200 Health +10% Cooldown Reduction UNIQUE Passive: Physical damage reduces enemy Armor by 5% for 4 seconds, stacking up to 5 times.Built fromThe BrutalizerRuby Crystal
26%48%
Ruby SightstoneRuby Sightstone1550 gold+360 Health UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time. (Unique Passives with the same name don't stack.)Built fromSightstoneRuby Crystal›Ravenous HydraRavenous Hydra3300 gold+75 Attack Damage +15 Health Regen per 5 seconds +10% Life Steal Passive: Basic attacks deal splash physical damage. UNIQUE Active: Deals physical damage to nearby enemies.Built fromTiamatVampiric Scepter›Ninja TabiNinja Tabi1000 gold+25 Armor UNIQUE Passive: Blocks 10% of the damage from basic attacks. UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Unique Passives with the same name don't stack.)Built fromBoots of SpeedCloth Armor
31%58%

Situational Items

4th

The Black CleaverThe Black Cleaver3000 gold+50 Attack Damage +200 Health +10% Cooldown Reduction UNIQUE Passive: Physical damage reduces enemy Armor by 5% for 4 seconds, stacking up to 5 times.Built fromThe BrutalizerRuby Crystal48%
Ravenous HydraRavenous Hydra3300 gold+75 Attack Damage +15 Health Regen per 5 seconds +10% Life Steal Passive: Basic attacks deal splash physical damage. UNIQUE Active: Deals physical damage to nearby enemies.Built fromTiamatVampiric Scepter58%
Stark's FervorStark's Fervor2550 gold+20% Attack Speed +20% Life Steal UNIQUE Aura: Nearby allied champions gain Attack Speed and Life Steal.Built fromEmblem of ValorRecurve Bow57%

5th

Ravenous HydraRavenous Hydra3300 gold+75 Attack Damage +15 Health Regen per 5 seconds +10% Life Steal Passive: Basic attacks deal splash physical damage. UNIQUE Active: Deals physical damage to nearby enemies.Built fromTiamatVampiric Scepter58%
Maw of MalmortiusMaw of Malmortius3200 gold+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)Built fromHexdrinkerPickaxe48%
Warmog's ArmorWarmog's Armor2830 gold+1000 Health UNIQUE Passive: Restores 1% of maximum Health every 5 seconds.Built fromGiant's BeltRuby Crystal55%

6th

Stark's FervorStark's Fervor2550 gold+20% Attack Speed +20% Life Steal UNIQUE Aura: Nearby allied champions gain Attack Speed and Life Steal.Built fromEmblem of ValorRecurve Bow57%
Guardian AngelGuardian Angel2750 gold+50 Armor +40 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).Built fromChain VestNegatron Cloak57%
ThornmailThornmail2200 gold+100 Armor UNIQUE Passive: Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.Built fromChain VestChain Vest

Jungle Path

Blue Side
Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Red Side
Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.

Runes

Marks
x9Mark of Attack Speed
+15.30%Attack Speed
Seals
x9Seal of Armor
+13.00Armor
Glyphs
x9Glyph of Magic Resist
+12.06Magic Resist
Quints
x3Quintessence of Attack Damage
+4.50%Movement Speed

Masteries

(21 / 9 / 0)

Offense

Defense

Utility

Abilities

FlurryFlurry (Passive)After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Flurry (Passive)

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Sonic Wave / Resonating StrikeQ Sonic Wave / Resonating StrikeSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.

Q Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.

Safeguard / Iron WillW Safeguard / Iron WillSafeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.

W Safeguard / Iron Will

Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.

Tempest / CrippleE Tempest / CrippleTempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

E Tempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Dragon's RageR Dragon's RageLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

R Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.