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Lee Sin

Lee Sin

S JungleFighter

Invade only with lane priority. Early energy champions can take over Classic games, but failed first clears hurt more than modern jungle.

Weak Against

RammusNunu & WillumpAmumu

Strong Against

AmumuFiddlesticksCho'Gath

Best Synergy

AhriAlistarAnivia

Ability Order

MaxQWE
Flurry[Passive] FlurryAfter Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Sonic Wave / Resonating StrikeQ · Sonic Wave / Resonating StrikeSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.QQQQQSafeguard / Iron WillW · Safeguard / Iron WillSafeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.WWWWWTempest / CrippleE · Tempest / CrippleTempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.EEEEEDragon's RageR · Dragon's RageLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.RRR

Summoner Spells

FlashSmite
82.4%
GhostSmite
9.6%
FlashExhaust
4.8%

Core Items

PickWin
Spirit StoneSpirit Stone700 gold+14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Deal 20% bonus damage to monsters. UNIQUE Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and heal 5 Health on hit. (Unique Passives or Actives with the same name don't stack.)Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Aegis of the LegionAegis of the Legion1950 gold+200 Health +20 Armor UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds. (Unique Auras with the same name don't stack.)
24.34%55.25%
Spirit StoneSpirit Stone700 gold+14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Deal 20% bonus damage to monsters. UNIQUE Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and heal 5 Health on hit. (Unique Passives or Actives with the same name don't stack.)Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.
16.55%52.61%
Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Frozen HeartFrozen Heart2900 gold+95 Armor +400 Mana +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.Aegis of the LegionAegis of the Legion1950 gold+200 Health +20 Armor UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds. (Unique Auras with the same name don't stack.)
6.04%54.59%

Situational Items

4th

Randuin's OmenRanduin's Omen3000 gold+500 Health +70 Armor UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1 seconds. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown). (Unique Passives with the same name don't stack.)62.31%
Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.57.53%
Frozen HeartFrozen Heart2900 gold+95 Armor +400 Mana +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.55.16%

5th

Spirit VisageSpirit Visage2750 gold+400 Health +55 Magic Resist +20 Health Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.60.66%
Maw of MalmortiusMaw of Malmortius3200 gold+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)58.51%
Youmuu's GhostbladeYoumuu's Ghostblade2700 gold+30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (45 second cooldown). (Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)58.66%

6th

Guardian AngelGuardian Angel2750 gold+50 Armor +40 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).58.26%
Youmuu's GhostbladeYoumuu's Ghostblade2700 gold+30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (45 second cooldown). (Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)60.27%
Maw of MalmortiusMaw of Malmortius3200 gold+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)70.45%

Jungle Path

Blue Side
Ancient GolemWightWolvesWraithsLizard ElderGolems
Red Side
Lizard ElderGolemsWraithsWolvesAncient GolemWight

Runes

Marks
x9Attack speed
+15.30%Attack Speed
Seals
x9Armor
+13.00Armor
Glyphs
x9Magic resist
+12.06Magic Resist
Quints
x3Movement speed
+4.50%Movement Speed

Masteries

(21 / 9 / 0)

Offense

Defense

Utility

Abilities

FlurryFlurry (Passive)After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Flurry (Passive)

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.

Sonic Wave / Resonating StrikeQ Sonic Wave / Resonating StrikeSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.

Q Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.

Safeguard / Iron WillW Safeguard / Iron WillSafeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.

W Safeguard / Iron Will

Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.

Tempest / CrippleE Tempest / CrippleTempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

E Tempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Dragon's RageR Dragon's RageLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

R Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.