Lee Sin
Invade only with lane priority. Early energy champions can take over Classic games, but failed first clears hurt more than modern jungle.
Invade only with lane priority. Early energy champions can take over Classic games, but failed first clears hurt more than modern jungle.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.97%
SmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.74%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.26%
ExhaustReduces target enemy champion's movement speed and damage dealt by 30% for 2.5 seconds, and attack speed by 50% for the duration.1%
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.



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After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
Safeguard: Lee Sin rushes towards a target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains Life Steal and Spell Vamp.
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.