Nunu & Willump
B JungleSupport
Nunu & Willump should path with lane priority in mind, protect health on the first clear and turn early crowd control into dragon control before lanes reset.
Nunu & Willump should path with lane priority in mind, protect health on the first clear and turn early crowd control into dragon control before lanes reset.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.96%
ExhaustReduces target enemy champion's movement speed and damage dealt by 30% for 2.5 seconds, and attack speed by 50% for the duration.47%
SmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.35%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.15%
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.



(6 / 21 / 3)
Nunu can cast a spell for free after 5 attacks.
Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.
Nunu invigorates himself and an allied unit by heating their blood, increasing their Movement and Attack Speeds.
Nunu launches a ball of ice at an enemy unit, dealing damage and temporarily slowing their Movement and Attack Speeds.
Nunu begins to sap the area of heat, slowing all nearby enemies. When the spell ends, he deals massive damage to all enemies caught in the area.