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Rammus

Rammus

B JungleTank

Rammus should path with lane priority in mind, protect health on the first clear and turn early crowd control into dragon control before lanes reset.

Weak Against

AmumuNunu & WillumpCho'Gath

Strong Against

Master YiTwitchAmumu

Best Synergy

AhriAlistarAnivia

Ability Order

MaxQWE
Spiked Shell[Passive] Spiked ShellRammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
PowerballQ · PowerballRammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.QQQQQDefensive Ball CurlW · Defensive Ball CurlRammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.WWWWWPuncturing TauntE · Puncturing TauntRammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.EEEEETremorsR · TremorsRammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.RRR

Summoner Spells

FlashSmite
82.4%
GhostSmite
9.6%
FlashExhaust
4.8%

Core Items

PickWin
Spirit StoneSpirit Stone700 gold+14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Deal 20% bonus damage to monsters. UNIQUE Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and heal 5 Health on hit. (Unique Passives or Actives with the same name don't stack.)Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Aegis of the LegionAegis of the Legion1950 gold+200 Health +20 Armor UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds. (Unique Auras with the same name don't stack.)
24.34%55.25%
Spirit StoneSpirit Stone700 gold+14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Deal 20% bonus damage to monsters. UNIQUE Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and heal 5 Health on hit. (Unique Passives or Actives with the same name don't stack.)Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.
16.55%52.61%
Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Frozen HeartFrozen Heart2900 gold+95 Armor +400 Mana +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.Aegis of the LegionAegis of the Legion1950 gold+200 Health +20 Armor UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds. (Unique Auras with the same name don't stack.)
6.04%54.59%

Situational Items

4th

Randuin's OmenRanduin's Omen3000 gold+500 Health +70 Armor UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1 seconds. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown). (Unique Passives with the same name don't stack.)62.31%
Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.57.53%
Frozen HeartFrozen Heart2900 gold+95 Armor +400 Mana +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.55.16%

5th

Spirit VisageSpirit Visage2750 gold+400 Health +55 Magic Resist +20 Health Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.60.66%
Maw of MalmortiusMaw of Malmortius3200 gold+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)58.51%
Youmuu's GhostbladeYoumuu's Ghostblade2700 gold+30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (45 second cooldown). (Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)58.66%

6th

Guardian AngelGuardian Angel2750 gold+50 Armor +40 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).58.26%
Youmuu's GhostbladeYoumuu's Ghostblade2700 gold+30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (45 second cooldown). (Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)60.27%
Maw of MalmortiusMaw of Malmortius3200 gold+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)70.45%

Jungle Path

Blue Side
Ancient GolemWightWolvesWraithsLizard ElderGolems
Red Side
Lizard ElderGolemsWraithsWolvesAncient GolemWight

Runes

Marks
x9Attack speed
+15.30%Attack Speed
Seals
x9Armor
+13.00Armor
Glyphs
x9Magic resist
+12.06Magic Resist
Quints
x3Movement speed
+4.50%Movement Speed

Masteries

(21 / 9 / 0)

Offense

Defense

Utility

Abilities

Spiked ShellSpiked Shell (Passive)Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

Spiked Shell (Passive)

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

PowerballQ PowerballRammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Q Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Defensive Ball CurlW Defensive Ball CurlRammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

W Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

Puncturing TauntE Puncturing TauntRammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

E Puncturing Taunt

Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

TremorsR TremorsRammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

R Tremors

Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.