Karthus
Karthus wins Classic games by controlling wave tempo, respecting jungle timings and moving first to river skirmishes after a clean shove.
Karthus wins Classic games by controlling wave tempo, respecting jungle timings and moving first to river skirmishes after a clean shove.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.90%
TeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.32%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.27%
ExhaustReduces target enemy champion's movement speed and damage dealt by 30% for 2.5 seconds, and attack speed by 50% for the duration.26%
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.



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Upon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.
After channeling for 3 seconds, Karthus deals damage to all enemy champions.