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Karthus

Karthus

B MidMage

Karthus wins Classic games by controlling wave tempo, respecting jungle timings and moving first to river skirmishes after a clean shove.

Weak Against

AhriKassadinAnivia

Strong Against

AnnieRyzeBrand

Best Synergy

AlistarAmumuAshe

Ability Order

MaxQ›W›E
Death Defied[Passive] Death DefiedUpon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.
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18
Lay WasteQ · Lay WasteKarthus unleashes a delayed blast at a location, dealing damage to nearby enemies.QQQQQWall of PainW · Wall of PainKarthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.WWWWWDefileE · DefileKarthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.EEEEERequiemR · RequiemAfter channeling for 3 seconds, Karthus deals damage to all enemy champions.RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.90%
TeleportTeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.32%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.27%
ExhaustExhaustReduces target enemy champion's movement speed and damage dealt by 30% for 2.5 seconds, and attack speed by 50% for the duration.26%

Starting Items

Doran's RingDoran's Ring400 gold+60 Health +15 Ability Power +3 Mana Regen per 5 seconds Passive: Restores 4 Mana upon killing a unit.Health Potionx2Health Potion x235 gold · 70 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Seraph's EmbraceSeraph's Embrace2700 gold+1000 Mana +60 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Active: Consumes Mana to grant a damage shield.Built fromArchangel's Staff›Rod of AgesRod of Ages2800 gold+450 Health +450 Mana +60 Ability Power Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds. (Unique Passives with the same name don't stack.)Built fromCatalyst the ProtectorBlasting Wand›Sorcerer's ShoesSorcerer's Shoes1100 gold+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromBoots of Speed
45%48%
Seraph's EmbraceSeraph's Embrace2700 gold+1000 Mana +60 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Active: Consumes Mana to grant a damage shield.Built fromArchangel's Staff›Rod of AgesRod of Ages2800 gold+450 Health +450 Mana +60 Ability Power Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds. (Unique Passives with the same name don't stack.)Built fromCatalyst the ProtectorBlasting Wand›Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome
45%48%
Rod of AgesRod of Ages2800 gold+450 Health +450 Mana +60 Ability Power Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds. (Unique Passives with the same name don't stack.)Built fromCatalyst the ProtectorBlasting Wand›Zhonya's HourglassZhonya's Hourglass3260 gold+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).Built fromNeedlessly Large RodSeeker's Armguard›Sorcerer's ShoesSorcerer's Shoes1100 gold+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromBoots of Speed
42%56%

Situational Items

4th

Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome48%
Zhonya's HourglassZhonya's Hourglass3260 gold+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).Built fromNeedlessly Large RodSeeker's Armguard56%
Rabadon's DeathcapRabadon's Deathcap3300 gold+120 Ability Power UNIQUE Passive: Increases Ability Power by 30%.Built fromNeedlessly Large RodBlasting Wand57%

5th

Zhonya's HourglassZhonya's Hourglass3260 gold+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).Built fromNeedlessly Large RodSeeker's Armguard56%
Liandry's TormentLiandry's Torment2900 gold+50 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.) (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromHaunting GuiseAmplifying Tome48%
Abyssal ScepterAbyssal Scepter2560 gold+70 Ability Power +45 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.Built fromBlasting WandNegatron Cloak56%

6th

Rabadon's DeathcapRabadon's Deathcap3300 gold+120 Ability Power UNIQUE Passive: Increases Ability Power by 30%.Built fromNeedlessly Large RodBlasting Wand57%
Shushei's Mana JugShushei's Mana Jug2600 gold+400 Mana +60 Ability Power +15 Mana Regen per 5 seconds UNIQUE Passive: Restores Mana on takedowns and improves Mana sustain.Built fromTear of the GoddessChalice of Harmony47%
Will of the AncientsWill of the Ancients2000 gold+50 Ability Power +10 Mana Regen per 5 seconds +10% Cooldown Reduction UNIQUE Passive: +20% Spell Vamp (Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)Built fromHextech RevolverFiendish Codex

Jungle Path

Blue Side
Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Red Side
Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.

Runes

Marks
x9Mark of Magic Penetration
+7.83Magic Penetration
Seals
x9Seal of Armor
+216Health at level 18
Glyphs
x9Glyph of Ability Power
+14.85Ability Power
Quints
x3Quintessence of Ability Power
+27.54Ability Power at level 18

Masteries

(21 / 0 / 9)

Offense

Defense

Utility

Abilities

Death DefiedDeath Defied (Passive)Upon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.

Death Defied (Passive)

Upon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.

Lay WasteQ Lay WasteKarthus unleashes a delayed blast at a location, dealing damage to nearby enemies.

Q Lay Waste

Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.

Wall of PainW Wall of PainKarthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.

W Wall of Pain

Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.

DefileE DefileKarthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.

E Defile

Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own mana.

RequiemR RequiemAfter channeling for 3 seconds, Karthus deals damage to all enemy champions.

R Requiem

After channeling for 3 seconds, Karthus deals damage to all enemy champions.