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Corki

Corki

S ADCMarksman

Use early spell damage to win trades and rush Trinity Force. Corki spikes before many marksmen can afford a real two-item fight.

Weak Against

VayneMiss FortuneAshe

Strong Against

SivirEzrealKog'Maw

Best Synergy

AhriAlistarAmumu

Ability Order

MaxQ›E›W
Hextech Shrapnel Shells[Passive] Hextech Shrapnel ShellsCorki's basic attacks deal bonus true damage to minions, monsters, and champions.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Phosphorus BombQ · Phosphorus BombCorki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.QQQQQValkyrieW · ValkyrieCorki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.WWWWWGatling GunE · Gatling GunCorki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.EEEEEMissile BarrageR · Missile BarrageCorki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.99%
BarrierBarrierShields your champion for 115-455, depending on champion level, for 2 seconds.92%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.6%
CleanseCleanseRemoves all disables and summoner spell debuffs affecting your champion and lowers incoming disable duration by 65% for 3 seconds.2%

Starting Items

Doran's BladeDoran's Blade440 gold+80 Health +8 Attack Damage Passive: Basic attacks restore Health on hit. (3 Health for ranged champions and 5 Health for melee champions.)Health PotionHealth Potion35 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Trinity ForceTrinity Force3703 gold+30 Attack Damage +30 Ability Power +30% Attack Speed +10% Critical Strike Chance +8% Movement Speed +250 Health +200 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenZealPhage›Phantom DancerPhantom Dancer2800 gold+50% Attack Speed +30% Critical Strike Chance +5% Movement Speed UNIQUE Passive: Champion can move through units.Built fromZealDagger›Berserker's GreavesBerserker's Greaves900 gold+20% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Unique Passives with the same name don't stack.)
90%52%
Trinity ForceTrinity Force3703 gold+30 Attack Damage +30 Ability Power +30% Attack Speed +10% Critical Strike Chance +8% Movement Speed +250 Health +200 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenZealPhage›Phantom DancerPhantom Dancer2800 gold+50% Attack Speed +30% Critical Strike Chance +5% Movement Speed UNIQUE Passive: Champion can move through units.Built fromZealDagger›Infinity EdgeInfinity Edge3800 gold+70 Attack Damage +25% Critical Strike Chance UNIQUE Passive: Critical strikes deal 250% damage instead of 200%.Built fromB. F. SwordPickaxeCloak of Agility
25%61%
Phantom DancerPhantom Dancer2800 gold+50% Attack Speed +30% Critical Strike Chance +5% Movement Speed UNIQUE Passive: Champion can move through units.Built fromZealDagger›Last WhisperLast Whisper2300 gold+40 Attack Damage UNIQUE Passive: Physical damage ignores 35% of the target's Armor (applies before Armor Penetration).Built fromPickaxeLong Sword›Berserker's GreavesBerserker's Greaves900 gold+20% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Unique Passives with the same name don't stack.)
39%54%

Situational Items

4th

Infinity EdgeInfinity Edge3800 gold+70 Attack Damage +25% Critical Strike Chance UNIQUE Passive: Critical strikes deal 250% damage instead of 200%.Built fromB. F. SwordPickaxeCloak of Agility61%
Last WhisperLast Whisper2300 gold+40 Attack Damage UNIQUE Passive: Physical damage ignores 35% of the target's Armor (applies before Armor Penetration).Built fromPickaxeLong Sword54%
The BloodthirsterThe Bloodthirster3200 gold+70 Attack Damage +12% Life Steal Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.Built fromB. F. SwordVampiric Scepter57%

5th

Last WhisperLast Whisper2300 gold+40 Attack Damage UNIQUE Passive: Physical damage ignores 35% of the target's Armor (applies before Armor Penetration).Built fromPickaxeLong Sword54%
Blade of the Ruined KingBlade of the Ruined King3200 gold+25 Attack Damage +40% Attack Speed +15% Life Steal UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (90 second cooldown).Built fromBilgewater CutlassRecurve Bow54%
MuramanaMuramana0 goldClassic item data unavailable.66%

6th

The BloodthirsterThe Bloodthirster3200 gold+70 Attack Damage +12% Life Steal Passive: Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max 30 stacks). Half of the stacks are lost upon death.Built fromB. F. SwordVampiric Scepter57%
Quicksilver SashQuicksilver Sash1550 gold+45 Magic Resist UNIQUE Active - Quicksilver: Removes all debuffs (90 second cooldown).
Phantom DancerPhantom Dancer2800 gold+50% Attack Speed +30% Critical Strike Chance +5% Movement Speed UNIQUE Passive: Champion can move through units.Built fromZealDagger

Runes

Marks
x9Mark of Lethality
+15.30Attack Damage
Seals
x9Seal of Armor
+13.00Armor
Glyphs
x9Glyph of Attack Speed
+12.06Magic Resist
Quints
x3Quintessence of Attack Damage

Masteries

(21 / 9 / 0)

Offense

Defense

Utility

Abilities

Hextech Shrapnel ShellsHextech Shrapnel Shells (Passive)Corki's basic attacks deal bonus true damage to minions, monsters, and champions.

Hextech Shrapnel Shells (Passive)

Corki's basic attacks deal bonus true damage to minions, monsters, and champions.

Phosphorus BombQ Phosphorus BombCorki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

Q Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

ValkyrieW ValkyrieCorki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.

W Valkyrie

Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.

Gatling GunE Gatling GunCorki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.

E Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.

Missile BarrageR Missile BarrageCorki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

R Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.