Corki
Use early spell damage to win trades and rush Trinity Force. Corki spikes before many marksmen can afford a real two-item fight.
Use early spell damage to win trades and rush Trinity Force. Corki spikes before many marksmen can afford a real two-item fight.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.99%
BarrierShields your champion for 115-455, depending on champion level, for 2 seconds.92%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.6%
CleanseRemoves all disables and summoner spell debuffs affecting your champion and lowers incoming disable duration by 65% for 3 seconds.2%



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Corki's basic attacks deal bonus true damage to minions, monsters, and champions.
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.