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Ezreal

Ezreal

B ADCMarksman

Play for lane safety and poke, then kite long fights. He is forgiving, but low wave control can surrender dragon setups.

Weak Against

Miss FortuneCorkiAshe

Strong Against

Kog'MawSivirTristana

Best Synergy

AhriAlistarAmumu

Ability Order

MaxQ›E›W
Rising Spell Force[Passive] Rising Spell ForceHitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).
1
2
3
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5
6
7
8
9
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11
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18
Mystic ShotQ · Mystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.QQQQQEssence FluxW · Essence FluxEzreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.WWWWWArcane ShiftE · Arcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.EEEEETrueshot BarrageR · Trueshot BarrageEzreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.99%
BarrierBarrierShields your champion for 115-455, depending on champion level, for 2 seconds.88%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.10%
CleanseCleanseRemoves all disables and summoner spell debuffs affecting your champion and lowers incoming disable duration by 65% for 3 seconds.2%

Starting Items

Doran's BladeDoran's Blade440 gold+80 Health +8 Attack Damage Passive: Basic attacks restore Health on hit. (3 Health for ranged champions and 5 Health for melee champions.)Health PotionHealth Potion35 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Iceborn GauntletIceborn Gauntlet3400 gold+40 Ability Power +500 Mana +60 Armor +15% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage and creates a slowing field.Built fromSheenGlacial Shroud›MuramanaMuramana0 goldClassic item data unavailable.›Ionian Boots of LucidityIonian Boots of Lucidity1000 goldUNIQUE Passive: +15% Cooldown Reduction. UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Built fromBoots of Speed
68%46%
Iceborn GauntletIceborn Gauntlet3400 gold+40 Ability Power +500 Mana +60 Armor +15% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage and creates a slowing field.Built fromSheenGlacial Shroud›MuramanaMuramana0 goldClassic item data unavailable.›Spirit of the Elder LizardSpirit of the Elder Lizard2000 gold+35 Attack Damage +10% Cooldown Reduction +14 Health Regen per 5 seconds UNIQUE Passive - Butcher: Deal 25% bonus damage to monsters. UNIQUE Passive - Incinerate: Damaging enemies burns them for bonus true damage.Built fromSpirit StoneLong Sword
57%64%
MuramanaMuramana0 goldClassic item data unavailable.›Blade of the Ruined KingBlade of the Ruined King3200 gold+25 Attack Damage +40% Attack Speed +15% Life Steal UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (90 second cooldown).Built fromBilgewater CutlassRecurve Bow›Ionian Boots of LucidityIonian Boots of Lucidity1000 goldUNIQUE Passive: +15% Cooldown Reduction. UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Built fromBoots of Speed
49%58%

Situational Items

4th

Spirit of the Elder LizardSpirit of the Elder Lizard2000 gold+35 Attack Damage +10% Cooldown Reduction +14 Health Regen per 5 seconds UNIQUE Passive - Butcher: Deal 25% bonus damage to monsters. UNIQUE Passive - Incinerate: Damaging enemies burns them for bonus true damage.Built fromSpirit StoneLong Sword64%
Blade of the Ruined KingBlade of the Ruined King3200 gold+25 Attack Damage +40% Attack Speed +15% Life Steal UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (90 second cooldown).Built fromBilgewater CutlassRecurve Bow58%
Last WhisperLast Whisper2300 gold+40 Attack Damage UNIQUE Passive: Physical damage ignores 35% of the target's Armor (applies before Armor Penetration).Built fromPickaxeLong Sword58%

5th

Blade of the Ruined KingBlade of the Ruined King3200 gold+25 Attack Damage +40% Attack Speed +15% Life Steal UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (90 second cooldown).Built fromBilgewater CutlassRecurve Bow58%
Mercurial ScimitarMercurial Scimitar0 goldClassic item data unavailable.64%
Randuin's OmenRanduin's Omen3000 gold+500 Health +70 Armor UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1 seconds. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown). (Unique Passives with the same name don't stack.)Built fromWarden's MailGiant's Belt58%

6th

Last WhisperLast Whisper2300 gold+40 Attack Damage UNIQUE Passive: Physical damage ignores 35% of the target's Armor (applies before Armor Penetration).Built fromPickaxeLong Sword58%
Zhonya's HourglassZhonya's Hourglass3260 gold+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).Built fromNeedlessly Large RodSeeker's Armguard63%
Quicksilver SashQuicksilver Sash1550 gold+45 Magic Resist UNIQUE Active - Quicksilver: Removes all debuffs (90 second cooldown).

Runes

Marks
x9Mark of Attack Damage
+15.30Attack Damage
Seals
x9Seal of Armor
+13.00Armor
Glyphs
x9Glyph of Cooldown Reduction
+12.06Magic Resist
Quints
x3Quintessence of Attack Speed

Masteries

(21 / 9 / 0)

Offense

Defense

Utility

Abilities

Rising Spell ForceRising Spell Force (Passive)Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).

Rising Spell Force (Passive)

Hitting a target with any of Ezreal's abilities increases his Attack Speed by 10% for 5 seconds (effect stacks up to 5 times).

Mystic ShotQ Mystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.

Q Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1 second if it strikes an enemy unit.

Essence FluxW Essence FluxEzreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.

W Essence Flux

Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.

Arcane ShiftE Arcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.

E Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.

Trueshot BarrageR Trueshot BarrageEzreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).

R Trueshot Barrage

Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).