Heimerdinger
C TopMage
Heimerdinger wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
Heimerdinger wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.95%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.50%
BarrierShields your champion for 115-455, depending on champion level, for 2 seconds.23%
TeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.12%



(21 / 0 / 9)
Heimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration.
Heimerdinger lays down a machine gun turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).
Heimerdinger fires long-range rockets that converge on his cursor.
Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and slowing surrounding units.
Heimerdinger invents an upgrade, causing his next spell to have increased effects.