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Heimerdinger

Heimerdinger

C TopMage

Heimerdinger wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.

Weak Against

LuxKassadinCho'Gath

Strong Against

SingedNasusDr. Mundo

Best Synergy

AhriAlistarAmumu

Ability Order

MaxQ›E›W
Techmaturgical Repair Bots[Passive] Techmaturgical Repair BotsHeimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration.
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H-28G Evolution TurretQ · H-28G Evolution TurretHeimerdinger lays down a machine gun turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).QQQQQHextech Micro-RocketsW · Hextech Micro-RocketsHeimerdinger fires long-range rockets that converge on his cursor.WWWWWCH-2 Electron Storm GrenadeE · CH-2 Electron Storm GrenadeHeimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and slowing surrounding units.EEEEEUPGRADE!!!R · UPGRADE!!!Heimerdinger invents an upgrade, causing his next spell to have increased effects.RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.95%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.50%
BarrierBarrierShields your champion for 115-455, depending on champion level, for 2 seconds.23%
TeleportTeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.12%

Starting Items

Doran's RingDoran's Ring400 gold+60 Health +15 Ability Power +3 Mana Regen per 5 seconds Passive: Restores 4 Mana upon killing a unit.Health Potionx2Health Potion x235 gold · 70 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Seraph's EmbraceSeraph's Embrace2700 gold+1000 Mana +60 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Active: Consumes Mana to grant a damage shield.Built fromArchangel's Staff›Rylai's Crystal ScepterRylai's Crystal Scepter2900 gold+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).Built fromGiant's BeltBlasting Wand›Sorcerer's ShoesSorcerer's Shoes1100 gold+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromBoots of Speed
66%52%
Seraph's EmbraceSeraph's Embrace2700 gold+1000 Mana +60 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Active: Consumes Mana to grant a damage shield.Built fromArchangel's Staff›Rylai's Crystal ScepterRylai's Crystal Scepter2900 gold+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).Built fromGiant's BeltBlasting Wand›Liandry's TormentLiandry's Torment2900 gold+50 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.) (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromHaunting GuiseAmplifying Tome
31%55%
Rylai's Crystal ScepterRylai's Crystal Scepter2900 gold+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).Built fromGiant's BeltBlasting Wand›Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome›Sorcerer's ShoesSorcerer's Shoes1100 gold+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromBoots of Speed
28%45%

Situational Items

4th

Liandry's TormentLiandry's Torment2900 gold+50 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.) (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)Built fromHaunting GuiseAmplifying Tome55%
Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome45%
Zhonya's HourglassZhonya's Hourglass3260 gold+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).Built fromNeedlessly Large RodSeeker's Armguard62%

5th

Void StaffVoid Staff2295 gold+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration).Built fromBlasting WandAmplifying Tome45%
Banner of CommandBanner of Command2400 gold+50 Ability Power +30 Armor +20 Magic Resist UNIQUE Active: Promotes a nearby siege minion, increasing its combat stats.Built fromAegis of the LegionBlasting Wand55%
Abyssal ScepterAbyssal Scepter2560 gold+70 Ability Power +45 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.Built fromBlasting WandNegatron Cloak45%

6th

Zhonya's HourglassZhonya's Hourglass3260 gold+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).Built fromNeedlessly Large RodSeeker's Armguard62%
Shushei's Mana JugShushei's Mana Jug2600 gold+400 Mana +60 Ability Power +15 Mana Regen per 5 seconds UNIQUE Passive: Restores Mana on takedowns and improves Mana sustain.Built fromTear of the GoddessChalice of Harmony55%
Will of the AncientsWill of the Ancients2000 gold+50 Ability Power +10 Mana Regen per 5 seconds +10% Cooldown Reduction UNIQUE Passive: +20% Spell Vamp (Spell Vamp: Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.)Built fromHextech RevolverFiendish Codex

Runes

Marks
x9Mark of Magic Penetration
+8.55Attack Damage
Seals
x9Seal of Armor
+13.00Armor
Glyphs
x9Glyph of Ability Power
+12.06Magic Resist
Quints
x3Quintessence of Ability Power
+4.50%Movement Speed

Masteries

(21 / 0 / 9)

Offense

Defense

Utility

Abilities

Techmaturgical Repair BotsTechmaturgical Repair Bots (Passive)Heimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration.

Techmaturgical Repair Bots (Passive)

Heimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration.

H-28G Evolution TurretQ H-28G Evolution TurretHeimerdinger lays down a machine gun turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).

Q H-28G Evolution Turret

Heimerdinger lays down a machine gun turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).

Hextech Micro-RocketsW Hextech Micro-RocketsHeimerdinger fires long-range rockets that converge on his cursor.

W Hextech Micro-Rockets

Heimerdinger fires long-range rockets that converge on his cursor.

CH-2 Electron Storm GrenadeE CH-2 Electron Storm GrenadeHeimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and slowing surrounding units.

E CH-2 Electron Storm Grenade

Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and slowing surrounding units.

UPGRADE!!!R UPGRADE!!!Heimerdinger invents an upgrade, causing his next spell to have increased effects.

R UPGRADE!!!

Heimerdinger invents an upgrade, causing his next spell to have increased effects.