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Wukong

Wukong

B TopFighter

Wukong wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.

Weak Against

MalphiteJaxCho'Gath

Strong Against

TeemoGangplankDr. Mundo

Best Synergy

AhriAlistarAmumu

Ability Order

MaxQ›E›W
Stone Skin[Passive] Stone SkinIncreases Wukong's armor and magic resistance for each nearby enemy champion.
1
2
3
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5
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7
8
9
10
11
12
13
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18
Crushing BlowQ · Crushing BlowWukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration.QQQQQDecoyW · DecoyWukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.WWWWWNimbus StrikeE · Nimbus StrikeWukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.EEEEECycloneR · CycloneWukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.RRR

Summoner Spells

FlashFlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.93%
IgniteIgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.75%
SmiteSmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.13%
TeleportTeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.11%

Starting Items

Doran's BladeDoran's Blade440 gold+80 Health +8 Attack Damage Passive: Basic attacks restore Health on hit. (3 Health for ranged champions and 5 Health for melee champions.)Health PotionHealth Potion35 goldConsumable: Restores 150 Health over 15 seconds.

Core Items

PickWin
Ravenous HydraRavenous Hydra3300 gold+75 Attack Damage +15 Health Regen per 5 seconds +10% Life Steal Passive: Basic attacks deal splash physical damage. UNIQUE Active: Deals physical damage to nearby enemies.Built fromTiamatVampiric Scepter›The Black CleaverThe Black Cleaver3000 gold+50 Attack Damage +200 Health +10% Cooldown Reduction UNIQUE Passive: Physical damage reduces enemy Armor by 5% for 4 seconds, stacking up to 5 times.Built fromThe BrutalizerRuby Crystal›Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.Built fromGiant's BeltChain Vest
50%58%
Ravenous HydraRavenous Hydra3300 gold+75 Attack Damage +15 Health Regen per 5 seconds +10% Life Steal Passive: Basic attacks deal splash physical damage. UNIQUE Active: Deals physical damage to nearby enemies.Built fromTiamatVampiric Scepter›The Black CleaverThe Black Cleaver3000 gold+50 Attack Damage +200 Health +10% Cooldown Reduction UNIQUE Passive: Physical damage reduces enemy Armor by 5% for 4 seconds, stacking up to 5 times.Built fromThe BrutalizerRuby Crystal›Trinity ForceTrinity Force3703 gold+30 Attack Damage +30 Ability Power +30% Attack Speed +10% Critical Strike Chance +8% Movement Speed +250 Health +200 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenZealPhage
18%63%
The Black CleaverThe Black Cleaver3000 gold+50 Attack Damage +200 Health +10% Cooldown Reduction UNIQUE Passive: Physical damage reduces enemy Armor by 5% for 4 seconds, stacking up to 5 times.Built fromThe BrutalizerRuby Crystal›Frozen MalletFrozen Mallet3300 gold+700 Health +30 Attack Damage UNIQUE Passive - Icy: Basic attacks slow enemy Movement Speed on hit.Built fromPhageGiant's Belt›Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.Built fromGiant's BeltChain Vest
16%62%

Situational Items

4th

Trinity ForceTrinity Force3703 gold+30 Attack Damage +30 Ability Power +30% Attack Speed +10% Critical Strike Chance +8% Movement Speed +250 Health +200 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (2 second cooldown). (Unique Passives with the same name don't stack.)Built fromSheenZealPhage63%
Frozen MalletFrozen Mallet3300 gold+700 Health +30 Attack Damage UNIQUE Passive - Icy: Basic attacks slow enemy Movement Speed on hit.Built fromPhageGiant's Belt62%
Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.Built fromGiant's BeltChain Vest57%

5th

Frozen MalletFrozen Mallet3300 gold+700 Health +30 Attack Damage UNIQUE Passive - Icy: Basic attacks slow enemy Movement Speed on hit.Built fromPhageGiant's Belt62%
Mercury's TreadsMercury's Treads1200 gold+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. (Unique Passives with the same name don't stack.)Built fromBoots of SpeedNull-Magic Mantle
Banshee's VeilBanshee's Veil2750 gold+450 Health +55 Magic Resist UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds. UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.Built fromCatalyst the ProtectorNegatron Cloak

6th

Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.Built fromGiant's BeltChain Vest57%
ThornmailThornmail2200 gold+100 Armor UNIQUE Passive: Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defenses) to the attacker as magic damage.Built fromChain VestChain Vest
Spirit VisageSpirit Visage2750 gold+400 Health +55 Magic Resist +20 Health Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.Built fromKindlegemNegatron Cloak

Jungle Path

Blue Side
Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Red Side
Lizard ElderLizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›GolemsGolemsTwo-monster camp near bottom side, slower but valuable after red buff.›EspectrosEspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›LobosLobosSmall jungle camp near blue side, usually cleared between buff routes.›Ancient GolemAncient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›WightWightSingle neutral monster camp used as a fast extra clear between buffs.

Runes

Marks
x9Mark of Lethality
+8.55Attack Damage
Seals
x9Seal of Armor
+13.00Armor
Glyphs
x9Glyph of Magic Resist
+12.06Magic Resist
Quints
x3Quintessence of Attack Damage
+4.50%Movement Speed

Masteries

(21 / 9 / 0)

Offense

Defense

Utility

Abilities

Stone SkinStone Skin (Passive)Increases Wukong's armor and magic resistance for each nearby enemy champion.

Stone Skin (Passive)

Increases Wukong's armor and magic resistance for each nearby enemy champion.

Crushing BlowQ Crushing BlowWukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration.

Q Crushing Blow

Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration.

DecoyW DecoyWukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.

W Decoy

Wukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.

Nimbus StrikeE Nimbus StrikeWukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.

E Nimbus Strike

Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.

CycloneR CycloneWukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.

R Cyclone

Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.