Wukong
Wukong wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
Wukong wants controlled waves, clean recall timings and pressure that converts into Teleport or river control. Avoid forcing trades when the enemy jungle is missing.
FlashTeleports your champion a short distance toward the cursor. Core for engages, escapes and repositioning.93%
IgniteIgnites target enemy champion, dealing 70-410 true damage, depending on champion level, over 5 seconds and reducing healing effects for the duration.75%
SmiteDeals 390-1000 true damage, depending on champion level, to target monster or enemy minion.13%
TeleportAfter channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward.11%
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.
Lizard ElderClassic red buff camp. Grants a slowing burn on basic attacks.›
GolemsTwo-monster camp near bottom side, slower but valuable after red buff.›
EspectrosMulti-monster camp near mid lane, useful for quick clears and tempo resets.›
LobosSmall jungle camp near blue side, usually cleared between buff routes.›
Ancient GolemClassic blue buff camp. Grants mana regeneration and cooldown reduction.›
WightSingle neutral monster camp used as a fast extra clear between buffs.



(21 / 9 / 0)
Increases Wukong's armor and magic resistance for each nearby enemy champion.
Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration.
Wukong becomes invisible for 1.5 seconds. An uncontrollable decoy is left behind that will deal magic damage to enemies near it after 1.5 seconds.
Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.