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Skarner

Skarner

C JungleFighter

Skarner should path with lane priority in mind, protect health on the first clear and turn early crowd control into dragon control before lanes reset.

Weak Against

Lee SinNunu & WillumpAmumu

Strong Against

WarwickShacoAmumu

Best Synergy

AhriAlistarAmumu

Ability Order

MaxQWE
Energize[Passive] EnergizeBasic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Crystal SlashQ · Crystal SlashSkarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. Whenever he hits a target with Crystal Slash he gains a stacking buff that increases his attack speed for a few seconds.QQQQQCrystalline ExoskeletonW · Crystalline ExoskeletonSkarner gains a shield, and while the shield persists his movement speed is increased.WWWWWFractureE · FractureSkarner summons a blast of crystalline energy which deals damage to enemies struck and slows them.EEEEEImpaleR · ImpaleSkarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.RRR

Summoner Spells

FlashSmite
82.4%
GhostSmite
9.6%
FlashExhaust
4.8%

Core Items

PickWin
Spirit StoneSpirit Stone700 gold+14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Deal 20% bonus damage to monsters. UNIQUE Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and heal 5 Health on hit. (Unique Passives or Actives with the same name don't stack.)Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Aegis of the LegionAegis of the Legion1950 gold+200 Health +20 Armor UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds. (Unique Auras with the same name don't stack.)
24.34%55.25%
Spirit StoneSpirit Stone700 gold+14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Deal 20% bonus damage to monsters. UNIQUE Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and heal 5 Health on hit. (Unique Passives or Actives with the same name don't stack.)Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.
16.55%52.61%
Boots of MobilityBoots of Mobility1000 goldUNIQUE Passive - Enhanced Movement: +45 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)Frozen HeartFrozen Heart2900 gold+95 Armor +400 Mana +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.Aegis of the LegionAegis of the Legion1950 gold+200 Health +20 Armor UNIQUE Aura - Legion: Grants nearby allies +20 Magic Resist and +10 Health Regen per 5 seconds. (Unique Auras with the same name don't stack.)
6.04%54.59%

Situational Items

4th

Randuin's OmenRanduin's Omen3000 gold+500 Health +70 Armor UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1 seconds. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown). (Unique Passives with the same name don't stack.)62.31%
Sunfire CapeSunfire Cape2650 gold+450 Health +45 Armor UNIQUE Passive: Deals 40 magic damage per second to nearby enemies.57.53%
Frozen HeartFrozen Heart2900 gold+95 Armor +400 Mana +20% Cooldown Reduction UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.55.16%

5th

Spirit VisageSpirit Visage2750 gold+400 Health +55 Magic Resist +20 Health Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.60.66%
Maw of MalmortiusMaw of Malmortius3200 gold+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)58.51%
Youmuu's GhostbladeYoumuu's Ghostblade2700 gold+30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (45 second cooldown). (Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)58.66%

6th

Guardian AngelGuardian Angel2750 gold+50 Armor +40 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).58.26%
Youmuu's GhostbladeYoumuu's Ghostblade2700 gold+30 Attack Damage +15% Critical Strike Chance +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (45 second cooldown). (Armor Penetration: Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.)60.27%
Maw of MalmortiusMaw of Malmortius3200 gold+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)70.45%

Jungle Path

Blue Side
Ancient GolemWightWolvesWraithsLizard ElderGolems
Red Side
Lizard ElderGolemsWraithsWolvesAncient GolemWight

Runes

Marks
x9Attack speed
+15.30%Attack Speed
Seals
x9Armor
+13.00Armor
Glyphs
x9Magic resist
+12.06Magic Resist
Quints
x3Movement speed
+4.50%Movement Speed

Masteries

(21 / 9 / 0)

Offense

Defense

Utility

Abilities

EnergizeEnergize (Passive)Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.

Energize (Passive)

Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.

Crystal SlashQ Crystal SlashSkarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. Whenever he hits a target with Crystal Slash he gains a stacking buff that increases his attack speed for a few seconds.

Q Crystal Slash

Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. Whenever he hits a target with Crystal Slash he gains a stacking buff that increases his attack speed for a few seconds.

Crystalline ExoskeletonW Crystalline ExoskeletonSkarner gains a shield, and while the shield persists his movement speed is increased.

W Crystalline Exoskeleton

Skarner gains a shield, and while the shield persists his movement speed is increased.

FractureE FractureSkarner summons a blast of crystalline energy which deals damage to enemies struck and slows them.

E Fracture

Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them.

ImpaleR ImpaleSkarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.

R Impale

Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.